

Into the Lion's Den ( Special Operations Command loop).As Lightning Fall ( Special Operations Command loop).Main hall music tracks: "Aquitaine", "Psampik" (Terran and Vasudan main halls, respectively) Music tracks in FreeSpace 2 are named after books of the Bible. It would have been the only standard single-player FS1 mission with this music. However, a CD of enhanced music tracks provided by Dan Wentz implies that this track was intended to be used in Good Luck. Note: The last mission, Good Luck, has no soundtrack. Secrets Revealed ( Silent Threat expansion pack).Hellfire ( Silent Threat expansion pack).Silence All Voices ( Silent Threat expansion pack).The Pursuit ( Silent Threat expansion pack).This soundtrack may have been specifically designed for Good Luck see note below.On the Run ( Silent Threat expansion pack).The Wait ( Silent Threat expansion pack).The Return to Ross 128 ( Silent Threat expansion pack).Cloak and Dagger ( Silent Threat expansion pack).Secret Recovery ( Silent Threat expansion pack).Field of Destruction ( Silent Threat expansion pack).(This list is based on the FreeSpace Port version of FreeSpace 1) Some FreeSpace 1 cutscene scores were collaborations with Steven von Kampen, a composer and sound designer from Noiz Audio who was hired for the project. Most tracks were created by Dan Wentz, who composed the majority of the music for both FreeSpace 1 and FreeSpace 2. Although the engine is capable of this since at least FS2 Open 3.6.10, this was not integrated into the FRED GUI. Later builds of FRED2_OPEN allow mission designers to select custom tracks for the three debriefing events through the Debriefing editor (Shift-D). completion of all non-secret objectives and no hostile targets are present.completion of an objective (can be disabled for certain mission goals in FRED).arrival of friendly ships (can be disabled for certain ships in FRED).arrival of enemy ships (can be disabled for certain ships in FRED may have multiple tracks).battle (when hostile targets are within firing range or their arrival triggers a music change may have multiple tracks).ambience (this is automatically played when none of the other events listed are occurring may have multiple tracks).The events that trigger music during mission play are: In-mission music is played only during a mission. "Failure" (when the player is not allowed to progress)."Average" (when the player is allowed to progress, but not all mission objectives were met)."Success" (when all mission objectives are met).Command and Mission Briefings (can be set in the Briefing editor both briefings share the same audio track).The locations (and events) that fall into this music type are: Interface music is played outside a mission, such as when the player is at the menu screen (also known as the "mainhall"), during briefings and debriefings, and at the credits screen. Certain events can also have sub-events, each with a different music track assigned.Īll music tracks must be in Waveform Audio format (.wav). These events can be split into two types: interface music, and in-mission music. The FreeSpace engine supports the playback of specific music tracks when certain events are called in-game.
